"Fabian Rau, Jahrgang 1987, machte als ehemaliger Student der animatorischen Fakultät von Potsdam seinen Bachelor of Fine Arts. Um anschließend in der "Schule des Lebens" zu lernen, wechselt er von einem Job zum anderen. Dabei durchstreift er Deutschland mit seinem treuen Opel Astra.
Vergesst Fabian nicht, denn eines schönen Tages wird Fabian, ein junger Mann wie du und ich, nicht nur Deutschland, sondern die ganze Welt retten..."
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Fabian develops original concepts across games, animation, short films, and children's books. He also creates large-scale artwork using spray cans and acrylics.
His artistic approach is driven by a bold visual style and strong storytelling – whether as an artist, game designer, or director.
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Born in 1987 in Nuremberg, based in Berlin since 2012
Education & Training
From 2013 to 2015, Fabian trained as a state-certified illustrator and comic artist at SBKG Berlin, focusing on anatomy, color theory, gesture drawing, maquette building, and painting.
From 2017 to 2023, he studied Animation at the Film University Babelsberg KONRAD WOLF, where he developed a broad technical skillset in traditional and digital animation.
This included analog frame-by-frame animation on paper, stop motion including puppet building, 2D digital animation using TVPaint and Toon Boom, as well as 3D animation with Maya and Blender.
His graduation film Kore reimagines the myth of Persephone as a glitch-infused crossover between ancient myth and arcade aesthetics. He graduated with a Bachelor of Fine Arts.
In 2023–2024, he completed a one-year Game Design program at Games Academy Berlin, contributing to the projects Red Hood: Pandora’s Mayhem (PC) and Galaxy Gobbles (Mobile).
Between 2023 and 2025, he contributed as a freelance 2D Artist and Animator to Fake Lobster Games, an independent game studio. At the moment, they are developing the Metroidvania title Shellbound.
He has also previously conducted storyboarding workshops at the Comic School Berlin and led media courses for youth at SBH Nordost and Kinderfilm Berlin e.V. (FEZ Berlin), focusing on green screen and animation techniques.
Additionally, he has contributed to various animated short films, indie game projects, game jams, and student live-action productions – both behind the scenes and occasionally as an on-screen extra.
In 2025, he began exploring tattoo art, specializing in custom, illustrative designs.
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